The Pawnshop at Four A.M.
You inherit a narrow pawnshop that opens only between four and five in the morning. Its customers don't pawn ordinary valuables—they offer a forgotten name, a recurring nightmare, seven years of luck, the last memory of a dead friend, a promise not yet broken, or an object carrying an unresolved supernatural bargain. You decide the price, which stories to investigate, which objects to return, use, lock away, or refuse, and which customers deserve the truth. The game blends cozy mystery with warmth, melancholy, dry humor, and occasional danger. Your choices shape relationships, neighborhood rumors, debts, favors, and escaped curses, and each customer is a modular episode with clues, risks, and multiple resolutions.
- English
- 中文
- Español
- 日本語
Inside this world
Favors Owed
Favors owed to the shopkeeper from customers, spirits, or entities. Each can be called for help, but calling may create resentment.
Seal Stability
The integrity of seals on dangerous objects in the shop. If it reaches 0, something breaks free.
Neighborhood Awareness
How much the supernatural community knows about the shop's true nature. High awareness attracts seekers and regulators.
People you may meet
Elias Thorne (Ghost)
Former owner, deceased six months.
Detective Clara Vance
Night-shift detective in her 30s, observant, methodical, haunted by a missing persons case.
Jeeves (Courier)
Cheerful bicycle courier, delivers impossible parcels at all hours.
